
# Window
WINDOW_UPDATE = "windowupdateevent"
WINDOW_DRAW_LOADING_SCREEN = "windowdrawloadingscreen"

# SpriteHandler
SPRITEHANDLER_REGISTRY = "spritehandlerregistry"

#World
WORLD_ENTITY_REGISTRY = "worldentityregistry"
WORLD_UPDATE = "worldupdate"
WORLD_LOAD = "worldload"

#Entity
ENTITY_CLICK = "entityclick"
ENTITY_COLLISION = "entitycollision"
ENTITY_SPAWN = "entityspawn"
ENTITY_DESPAWN = "entitydespawn"
ENTITYFX_SPAWN = "entityfxspawn"
ENTITYLIVING_DEATH = "entitylivingdeath"
ENTITYLIVING_DAMAGE = "entitylivingdamage"

#Block
BLOCK_CLICK = "blockclick"


